Bachelor degree, third year (level 6)
title : licence Arts Plastiques, parcours Arts et Technologies de l'Image, bachelor of Fine Arts, Arts and Imagery Technologies programme.
A level 5 certificate at least is required to apply to the degree. This degree gives you the opportunity to learn the fundamentals of creative and digital tools such as : 3D softwares like Maya (for modelling, animation and rendering), compositing softwares, real-time 3D softwares like Unity (for virtual reality) and Optitrack (for motion capture), but also tools for stereoscopy as much as methodology for project management. This course also lets student approach basis of programming (C++ and python) and algorithms specific to digital imagery.
The first semester ends with a one-week intensive project involving green-screen and other integration techniques.
Caution : this first year is particularly intensive, it requires a lot of personal work in addition of the standard lectures. Thus it is utterly incompatible with any professional activity.
Master degree, first year (level 7)
title : professional master of Fine Arts and Contemporary Art, specialisation : Arts and Technologies of Virtual Imagery.
The first year in master goes deeper in subjects that students got in touch with in their bachelor year but also opens to a new knowledge and short intensive projects. This master allows to develop advanced 3D skills : rigging, animation rendering, dynamics, compositing, advanced real-time techniques for virtual reality and augmented reality.
Caution : this second year still requires a lot of commitment and personal work and is utterly incompatible with any professional activity.
The first and second semesters ends with a three weeks group project.
Master degree, second year (level 8)
the master's second year is dedicated to a research theme that cover a specific problematic. At the beginning of the academic year meetings with professionals or researchers allow to approach a wild range of new thematics of research and development for companies or universities concerning their field of activity. Students chose their subject on their own, then they alternate individual research periods and three weeks group projects. Thus individual researches feed the group project. This research initiation, supervised by university's staff, also happens through the writing of a dissertation and an oral exam about the chosen problematic. Along that, students can attend meetings with professionals in order to improve their skills.
A three months internship is necessary between June and September.
Florian Girardot - Pipeline d'une oeuvre de création de video mapping
Omar Meradi - Des procédés mixtes et expérimentaux au service d'une esthétique personnelle des effets visuels
Rémy Sohier - Des sensations interactives au service d'une expression artistique
If the master's second year confirms a student's wish to enhance its research work, he can apply to a PhD and join the Digital Imagery and Virtual Reality research laboratory. A funding is sometime provided thanks to a CIFRE's contract, research allowance or regional contract.